A pop belongs to one of the five available social classes, or pop types. The social class of a pop is one of its most important properties and determines what a pop produces, its … Zobacz więcej Depending on their class, pops produce various different types of resources, including gold, manpower, and research points, and are … Zobacz więcej While every pop lives in a certain territory, they are generally not directly bound to their current home and under various circumstances may decide to move, or be forcibly moved, to another territory. In addition to … Zobacz więcej Happiness represents how content and satisfied a particular pop is with the current government, affecting both how much of its production actually gets collected by the state as well as how willing the pop is to support … Zobacz więcej Witryna23 lut 2024 · I would only build slave estates on the most valuable respurces that cant be farmed or mined. They increase the output of slaves and the pop capacity. …
Colonize empty tiles. :: Imperator: Rome General Discussions
Witryna8 cze 2024 · As for the romans the law stated that any slave that was freed was to be given the same status and rank as the owner who released them. If the owner was a roman citizen then the slave would also be a roman citizen upon release etc. A roman citizen however could not be a slave, but you did not become a citizen by birthright as … WitrynaHaving slaves is helpful to increasing the number of resources in a province. So for example if your province generates Marble and you have enough slaves (I don't really remember the number of pops needed), then the resource in the province goes up by 1. Which is helpful for getting the bonuses or exporting for extra money. greenleaf whittier
What is the reason to enslave a culture? : r/Imperator - reddit
WitrynaCentralize/decentralize aren't particularly good because slaves form the vast majority of the population after the first few decades, and they aren't supposed to migrate (bugs may change this). Encourage Trade gives a bit more food and can be … WitrynaHaving slaves is helpful to increasing the number of resources in a province. So for example if your province generates Marble and you have enough slaves (I don't … WitrynaIn the latest Imperator:Rome development diary it was repeated that most of the player's city taxes would come from slaves: "As mentioned in the chapter about pops, the tax income of a city is primarily based on how many slaves you have in that city". The Ancient Mediterannean societies were slave cultures and societies: fundamental … greenleaf where to watch